Jul 01, 2005, 04:45 AM // 04:45 | #1 |
Krytan Explorer
Join Date: May 2005
Profession: Me/R
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uh.. undead?
if skeletons and undead are classified differently.. if they DONT have flesh and their name doesnt have skeleton, they are undead? or does this undead mod only regard bone minions and such?
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Jul 01, 2005, 04:56 AM // 04:56 | #2 |
Krytan Explorer
Join Date: May 2005
Profession: Me/R
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and the creatures in UW, are most of them "undead"?
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Jul 01, 2005, 06:12 AM // 06:12 | #3 |
Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Yes
I cant answer the mod thing, and No. Undead ranges from walking skeletons to ghools. For example, a skeleton dosen't have flesh but a zombie does. Both are Undead because both died before being reanimated. Undead also consists of ghosts like phantoms and such. The creatures in GW range from giant insects to other people, undead people, mythical beasts and other mythical beings like dwarfs. |
Jul 01, 2005, 07:19 PM // 19:19 | #4 |
Krytan Explorer
Join Date: May 2005
Profession: Me/R
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soo.. EVERY undead creature is affected by the undead dmg mod except for skeletons? because there is a different mod for skeleton damage.
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Jul 01, 2005, 09:10 PM // 21:10 | #5 |
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Most things that have something suggesting they're undead in their name, without having flesh and not being able to have their corpses manipulated are counted as undead.
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Jul 01, 2005, 09:14 PM // 21:14 | #6 |
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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UW/Fissure mobs would be considered "spirits" of a sort and would/should not fall under the "undead" label.
Think of them as demon's or summoned spirits of evil, versus undead which are "raised" and controlled. |
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